Fractured Interface presents
The streets have no morals. Only consequences.
Four days of Cyberpunk in the Night City 2077 — sandbox, real decisions,
faction conflicts, an economy that matters.
Nordic Style. Not for spectators.
Cyberpunk is not a costume theme. It's a question: what happens to people when corporations are more powerful than states, technology replaces the body, and the gap between top and bottom has stopped being a metaphor?
Fractured Interface doesn't use this as set dressing. We play it through — with an economy, factions that actually compete, and consequences that stick. Play to struggle, not play to win.
Inspired by Cyberpunk 2077, RED and the sourcebooks. Shaped by 20 years of LARP experience in Nordic style. Built for people who'd rather fail than be bored.
20+ years of LARP experience. Clear communication, solid planning, no last-minute chaos.
Props, set pieces, light and sound — all built for dense atmosphere. No forgettable set dressing.
Terminals that respond, cyberdecks that work. Netrunners play differently from analog hackers — by design.
Eurodollars, chips, black market. Trade, debt, betrayal — the economy is not decoration.
From street scav to corporate agent. Every role carries weight, every decision leaves a trace.
Portrayal over numbers. Simple, clear rules. Fair play and safety as foundation — not bureaucracy. DKWDDK = "You can do what you can convincingly portray."
Ticket sales, quotas, deadlines and schedule highlights for the first run 2026. Everything you need to secure your slot.
→ Read LocationIndoor/outdoor areas, infrastructure, travel. The venue becomes the set.
→ Read Build & CostumeLayering, materials, lights, weathering — low budget, high impact.
→ Read