RUN> core.philosophy
DKWDDK — You Can Do What You Can Convincingly Portray.
// No numbers. No points. Your performance counts.
// Fairness: Create play, don't end it.
// Consent before intense scenes. Safewords apply immediately.
// Clarify OOC briefly (hand on heart), then back in game.
Deal in the Rain

Hit Zones: Hits on body and limbs. Head, neck, hands and groin are off-limits.

Safe Words: "Stopp" halts immediately. "Feedback" lowers intensity. "Alles gut" means all clear.

Waffencheck: We do not conduct a central weapons check — for liability reasons, we cannot and must not. The safety of your weapons is your responsibility. Many of our players come from the reenactment scene and know what they're doing. When in doubt: ask in our Discord beforehand whether what you want to bring is okay.

Safety Goggles: Optional but recommended in tight spaces. Also fit well in-game. Not mandatory — personal responsibility.

Hit Effects: Play visibly — dodge, take cover, show wounds. The setting does not allow instant healing. Play injuries out longer depending on severity.

Aftercare: After intense scenes, do a quick check — eye contact, thumbs up.

Weapons: Visually fitting and safe.

Armor: Playable, visually fitting to character.

Props & Tech: LEDs, Screens, Sounds — alles okay. Props over 12V — except lamps and computers — do not go into our power grid. Period. No lasers, not even for red dots.

Checks: Organizers may ban equipment at any time. Keep spares ready.

Currency: Physical chips. No OOC money in game.

Trade: Prices are negotiable in-game. No pay-to-win.

Theft: Only marked in-game items. OOC property is off-limits. Turn in found items at the central in-game location.

Black Market: Certain locations and people offer services — find them in-game.

Dispute? Briefly clarify OOC, then find an in-game solution.

Konzepte: Characters can only be created within our guidelines and the list of playable factions. You can choose your faction as long as it's not full.

Limits: No OOC symbols. No concepts without organizer approval.

Onboarding: Newcomers welcome — there's a dedicated section on Discord.

Coordination: Coordinate equipment with other groups. Goals are preset at game start — if they change during play that's fine, but no OOC goal negotiations. When in doubt, always contact the game masters first.

Progression: Development through play, not through points.

Chrome is heavily restricted. Prosthetic chrome is not affected by this.

Darstellung: Visible implant lines, LEDs, sound. Everything implanted on your body has consequences. Removal is only possible surgically. For damage, replacement or new ware — go to a RipperDoc.

Effekte kommunizieren: Only when they're not visible/portrayable — and always wrapped in-game. Example: "Damn, my servos are squeaking."

Balance: Every strength has costs — energy, maintenance, side effects.

OOC Safety: No real medical devices (unless you know how to use them), no skin injuries.

Interaction: Hacking requires a counterpart — person, terminal, device prop.

Vollständige Cyberspace-Simulation: We have a complete cyberspace simulation running. Netrunners play with VR goggles — it looks extremely Neuromancer. Hacking is done through the target system's computer, and we have dedicated servers for this.

Risiken: Traces, counterhacks, ICE — play the pressure and consequences.

Gegenmaßnahmen: Firewalls, guards, physical disconnection. No auto-win, success depends on the situation.

Module: Components with clear function — energy cell, sensor, servo.

Upgrades: Can be bought or built. Materials must be acquired, crafting can be learned. We have an in-game workshop where you can build real props.

Repair-Flow: Diagnosis → spare part → test → clearance. Play every step.

Ressourcen: Chips, scrap, special parts — all tradeable through the economy system.

Werkstatt: Marked work areas, safe tools, no real hazardous materials. There is an in-game workshop game master.

Pyro: No pyrotechnics by players. Fog/smoke only with organizer approval.

Lautstärke: Music/PA with consideration — observe quiet hours. Own music only in your own area. We have sound design in certain spots that should not be disturbed.

Rauch & Licht: No lasers, strobes only with warning. Respect smoke detectors.

Müll: No trash in the play area. Use collection points. We cannot dispose of your waste — bring trash bags. No OOC items in the play area.

Schäden: Report OOC damages to organizers immediately and honestly. Personal liability insurance is not a luxury.

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